Combining all its expertise, CDRIN conducts practical research to improve the automation and optimization of production pipelines for the video game, visual effects, animation and immersivity industries. Whether by automating exchanges between software, adding features to existing platforms such as Unity, Maya, and Blender, or new elements to internal production pipelines, we aim to increase business efficiency and facilitate artist creativity.
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All our applied research and experimental development projects share a common goal: enabling artists to focus on creativity by boosting productivity, simplifying production, and easing the tasks of programming and quality control teams. While artificial intelligence offers partial automation, it is not a one-size-fits-all solution. Our teams conduct constant technological monitoring and experiments to identify the most promising and ethical approaches to the evolving challenges of the entertainment industry. All of this is done while considering the specific complexity and scale of your projects.